DispatcherPriority Enumeration |
Explicit priorities for the execution of actions at a point in time.
Namespace:
Demo3D.EventQueue
Assembly:
Demo3D.EventQueue (in Demo3D.EventQueue.dll) Version: 15.0.2.11458
Syntax
Members|
| Member name | Value | Description |
|---|
| StopAt | -9223372036854775807 | |
| Mechanisms | -9223372036854775806 | |
| Physics | -9223372036854775805 | |
| RenderFrame | 9223372036854775806 | |
Remarks
The point of
ScheduleActionAtWithPriority(Fixed, Action, DispatcherPriority, Object) is to be explicit as to the order
of execution of event actions. This enum details that explicit order. Therefore if you need to
schedule your own event to run with an explicit priority, do not use any of the values already
defined in this enum. You must create your own entry (one that does not clash with any other).
See Also