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Visual Properties

The Visual type exposes the following members.

Properties
  NameDescription
Public propertyAllConnectors
Gets all connectors.
Public propertyAllowWaitOnMove
When true, allows scripting to wait for the OnMoved event. This is false by default to avoid performance degradation for visuals that move frequently. <p> Example scripting: <pre> sender.AllowWaitOnMove = true; Wait( sender.OnMoved ); </pre>
Public propertyAncestors
Return all ancestor visuals above this point in the Visual hierarchy.
Public propertyAngularVelocity
The current angular velocity of the Visual in radians/second.
Public propertyAnimatorInProgress
Determine if any animations are currently in progress for this Visual.
Public propertyApp
The global application object.
Public propertyBillboard
If true, then the visual will always face the camera. This is useful for text that should always face the user, for example. <p> Note that the visual's Rotation property will be set automatically, and so will overwrite any updates made from scripting or from the property grid.
Public propertyBillOfMaterialsCodeExpr
The catalog order code of the component as it appears in the bill of materials, e.g. "'XYZ-203-37.TZ1'". If this is blank there will be no entry in the bill of materials for this component.
Public propertyBillOfMaterialsCostExpr
The cost of the component as it appears in the bill of materials, e.g. "1595.95".
Public propertyBillOfMaterialsDescriptionExpr
The description of the component as it appears in the bill of materials, e.g. "Driven Roller Module". If this is blank there will be no entry in the bill of materials for this component.
Public propertyBoundingBox
Get the bounding box of this visual including all its children.
Public propertyBoundingBoxExcludingChildren
Get the bounding box of the visual excluding children.
Public propertyBoundingSphere
Get the bounding sphere of this visual, including its children.
Public propertyBoundingSphereExcludingChildren
Get the bounding sphere of this visual, excluding its children.
Public propertyChildren
Return the collection of child Visuals.
Public propertyClientOwnerUsername
Public propertyConnectAllowed
A list of visual Types that are allowed to connect to this visual. If empty, then all visuals are allowed to connect, provided they are not specified in the ConnectDisallowed list, and that the connector-specific rules also allow the connection. <p> See also: <ul> <li>Demo3D.Visuals.Visual.ConnectDisallowed <li>Demo3D.Visuals.Connector.Allowed <li>Demo3D.Visuals.Connector.Disallowed </ul>
Public propertyConnectDisallowed
A list of visual Types that are not allowed to connect to this visual. If a Type appears in both ConnectAllowed and ConnectDisallowed, then ConnectDisallowed takes priority and the connection is not allowed. <p> See also: <ul> <li>Demo3D.Visuals.Visual.ConnectAllowed <li>Demo3D.Visuals.Connector.Allowed <li>Demo3D.Visuals.Connector.Disallowed </ul>
Public propertyConnectorPairs
All pairs of connectors from this visual.
Public propertyControlPointsAllowed
A white list of control points that should be shown and editable.
Public propertyControlPointsDisallowed
A black list of control points that should be hidden and not editable.
Public propertyCurrentRoutingTarget
The current destination for this visual (usually a load). This can be used by equipment to decide which direction to transfer a load, or it can be ignored. It is specific to the equipment processing the load.
Public propertyCurrentStation
The Visual that the load is current at waiting to be ordered. Any Visual can be a Station but LoadCreatorVisual the first station set when calling LoadCreatorVisual.OrderLoad(). This is normally set for loads.
Public propertyCurrentTransfer
Information about the current transfer in progress for this visual using the Transfer Protocol. This is normally set for loads.
Public propertyCustomProperties
The collection of CustomProperty objects for this Visual.
Public propertyDescendants
Return all visuals below this point in the Visual hierarchy .
Public propertyDescendantsDepthFirst
Return all visuals below this point in the Visual hierarchy .
Public propertyDescription
A description of the Visual.
Public propertyDocument
The document that this Visual belongs to.
Public propertyDraggable
Whether the visual be dragged using the mouse.
Public propertyFaceCount
Number of faces in Mesh for Visual.
Public propertyFaceCountDeep
Number of faces in Mesh for Visual and all its children.
Public propertyFirstChild
The first child visual of this visual, or null if this visual has no children.
Public propertyFixToParent
For a load or vehicle this will create a fixed joint between it and its parent unless there is another joint in the way. This should be true for creating composite loads or vehicles or false where there is just a logical connection to the parent, e.g. boxes in a tote.
Public propertyFullName
The full name of this Visual, including the names of all Parent Visual separated by '.' characters.
Public propertyHasChildren
Determine if this Visual has any children or not.
Public propertyHasNextSibling
Determine if this Visual has any siblings or not.
Public propertyHideAdvancedProperties
Public propertyId
A unique identifier for this Visual.
Public propertyIncludeChildContextMenus
When right clicking on the object should child objects menu items be included. Default is false.
Public propertyInitialLocation
The InitialLocation of the Visual in meters from the Origin of the Parent Visual.
Public propertyInitialMatrix
The InitialLocation and InitialRotation in Matrix form.
Public propertyInitialParentOnReset
The parent that should be assigned upon reset. This is useful for vehicle-type components that should reset their position to a particular track section, for example. Note this is only applied if InitialPositionOnReset is set to True.
Public propertyInitialPositionOnReset
Moves the visual back to its initial location and rotation when Reset is pressed.
Public propertyInitialRotationDegrees
The InitialRotation of the Visual in degrees relative to the Rotation of Parent Visual.
Public propertyInitialRotationMatrix
The InitialRotation in Matrix form.
Public propertyInitialRotationRadians
The InitialRotation of the Visual in radians relative to the Rotation of Parent Visual.
Public propertyInitialWorldLocation
The InitialLocation of this Visual and all its Parent Visuals in Matrix form.
Public propertyInitialWorldMatrix
The InitialLocation and InitialRotation of this Visual and all its Parent Visuals in Matrix form.
Public propertyIsSimulationTransferInProgress
Public propertyIsStatic
Can this visual change its Location/Rotation relative to its parent at runtime. This is used to improve simulation and graphical performance by analyzing what can and can't move during a model run.
Public propertyIsVisible
Determines whether the Visual is currently visible given the state of layers, etc.
Public propertyIsWorldStatic
Whether this visual and all its ancestor visuals are Static.
Public propertyKinematic
Whether the visual's body is kinematic.
Public propertyLayer
The layer for this object. If (As Parent) it inherits its layer from its parent, which may in turn inherit the layer from its parent, etc.
Public propertyLocation
The visual's X, Y, and Z coordinates relative to its parent.
Public propertyLocationX
The visual's X coordinate relative to its parent.
Public propertyLocationY
The visual's Y coordinate relative to its parent.
Public propertyLocationZ
The visual's Z coordinate relative to its parent.
Public propertyMatrix
The current matrix transform of the Visual local to its Parent Visual.
Public propertyMeshBoundingBox
Get the bounding box of the mesh for this visual.
Public propertyMeshBoundingSphere
Get the bounding sphere for the mesh of this visual.
Public propertyMoveToEventsEnabled
If True, then MoveTo, TurnTo will issue events that indicate when the visual has started accelerating, cruising, decelerating and has stopped. <p> When enabled, the events are issued as OnAnimatorEvent. <p>An example function that will handle these events is: <pre> function Box_OnAnimatorEvent( sender : Visual, args : AnimatorEventArgs ) { switch (args.EventType) { case AnimatorEventType.Accelerate: print("Accelerating"); break; case AnimatorEventType.Cruise: print("Cruising"); break; case AnimatorEventType.Decelerate: print("Decelerating"); break; case AnimatorEventType.Stop: print("Stopped"); break; } } </pre>
Public propertyName
The name of the Visual.
Public propertyNativeObject
The native C# scripting class instance for this visual
Public propertyNativeTypeName
The namespace and class name to instantiate for this Visual, e.g. Demo3D.Components.Component (in this case Demo3D.Components.dll will be loaded to try to find the class)
Public propertyNewNameExpr
The string used to format the new name of this component if it is copied or added to the project from a catalog. The variable name "ID" will generate a unique number for that type of component in the current project.
Public propertyNextSibling
The next sibling of this visual, or null if this visual has no siblings.
Public propertyOnAfterParentPropertyUpdated
Occurs after a property of the parent visual is updated.
Public propertyOnAfterPropertyUpdated
Occurs after a property of the visual is updated.
Public propertyOnAfterSubscribedPropertyUpdated
Occurs after a property of a visual that has this visual in its PropertyUpdatedSubscribers list is updated.
Public propertyOnAnimatorCompleted
Occurs when an animator completes.
Public propertyOnAnimatorEvent
Occurs when the visual starts to accelerate, cruise, decelerate and stop during a MoveTo or TurnTo command. Note that this event will only be issued if MoveToEventsEnabled is set to True.
Public propertyOnBeforeParentPropertyUpdated
Occurs before a property of the parent visual is updated.
Public propertyOnBeforePropertyUpdated
Occurs before a property of the visual is updated.
Public propertyOnChildAdded
Occurs when a child is parented to this visual after the reparenting has been performed.
Public propertyOnChildRemoved
Occurs when a child is unparented from this visual after the reparenting has been performed.
Public propertyOnClick
Occurs when the visual is clicked on in demonstration/navigation mode.
Public propertyOnConnected
Occurs when this visual is connected to another visual
Public propertyOnCustomPropertyRenamed
Occurs after a custom property of the visual is renamed.
Public propertyOnCustomPropertyUpdated
Occurs after a custom property of the visual is updated.
Public propertyOnDisconnected
Occurs when this visual is disconnected from another visual
Public propertyOnDragEnd
Occurs when a visual has finished being dragged to a new location.
Public propertyOnDragStart
Occurs when a visual is about to be dragged to a new location.
Public propertyOnExperimentFinished
Occurs at the end of each experiment. This allows finalization of any data collection, for example.
Public propertyOnExperimentPreInitialize
Occurs at the before each experiment starts running but after the current experiment row variables have been set. This allows initialization of the model to be done before OnInitialize has been called.
Public propertyOnExperimentStarted
Occurs at the start of each experiment. This allows for initialization of any data collection, for example.
Public propertyOnExportBindableItem
Occurs when Export is called from the Tag Browser. This allows custom information to be written about each tag in addition to the default data.
Public propertyOnInitialize
Occurs when Play is pressed at time 0.
Public propertyOnKey
Occurs when a key is pressed or released and this visual is selected.
Public propertyOnKeyPress
Occurs when a key is pressed and this visual is selected.
Public propertyOnLoaded
Occurs when the document is loaded.
Public propertyOnMessage
Occurs when a message is sent from another visual's MessageListeners list.
Public propertyOnMouseLeave
Occurs when the mouse moves away from the visual.
Public propertyOnMouseMove
Occurs when the mouse moves over the visual.
Public propertyOnMouseOver
Occurs when the mouse enters the visual.
Public propertyOnMouseUp
Occurs when a mouse button is released after being pressed on the visual.
Public propertyOnMoved
Occurs when a visual has moved or rotated. NOTE: For fast moving objects like loads this can be a performance hit.
Public propertyOnMoveToCompleted
Occurs when a MoveTo or TurnTo has finished.
Public propertyOnParentMoved
Occurs when a parent or parent's parent, etc. has moved or rotated. NOTE: For fast moving objects like loads this can be a performance hit.
Public propertyOnParentUpdated
Occurs when the parent for the visual changes.
Public propertyOnPreInitialize
Occurs before OnInitialize is called. The OnPreInitialize is called for every visual in one pass. Then a second pass calls OnInitialize for every visual.
Public propertyOnRenderType
Occurs whenever the render status of a visual type is changed. This is usually in response to the user pressing one of the "Show X" buttons on the toolbar; for example, "Show Lights", "Show Support Stands", etc.
Public propertyOnReset
Occurs when Reset is pressed.
Public propertyOnShortcut
Public propertyOnShowDirections
Occurs when the status of the "Show Direction Arrows" configuration is changed.
Public propertyOnUnloaded
Occurs when the document is unloaded
Public propertyOnVisualAdded
Occurs when this visual is added to the model. The scene's "OnVisualAdded" is also called for each visual that is added.
Public propertyOnVisualRemoved
Occurs when this visual is removed from the model. The scene's "OnVisualRemoved" script is also called whenever any visual is removed.
Public propertyParent
The parent Visual for this Visual.
Public propertyPhysicsCollisionMargin
The default collision margin for physics collision geometry belonging to the visual's PhysicsBody.
Public propertyPhysicsEnabled
Whether the physics for the visual is enabled or not.
Public propertyPropertyUpdatedSubscribers
Visuals that will be notified when any custom property on this visual is updated. Each visual will be notified via its "OnAfterSubscribedPropertyUpdated" script. <p> See also: <ul> <li>OnAfterSubscribedPropertyUpdated </ul>
Public propertyRotationDegrees
The rotation of the Visual (in degrees) relative to ts Parent Visual.
Public propertyRotationMatrix
The rotation of this Visual relative to its Parent in Matrix form.
Public propertyRotationRadians
The rotation of the Visual (in radians) relative to its Parent Visual.
Public propertyRotationXDegrees
The X rotation of the Visual (in degrees) relative to its Parent Visual.
Public propertyRotationXRadians
The X rotation of the Visual (in radians) relative to its Parent Visual.
Public propertyRotationYDegrees
The Y rotation of the Visual (in degrees) relative to its Parent Visual.
Public propertyRotationYRadians
The Y rotation of the Visual (in radians) relative to its Parent Visual.
Public propertyRotationZDegrees
The Z rotation of the Visual (in degrees) relative to its Parent Visual.
Public propertyRotationZRadians
The Z rotation of the Visual (in radians) relative to its Parent Visual.
Public propertySelectParentWhenPicked
If this component is clicked on or is included in a selection rectangle then the parent is selected instead and its properties are shown instead. Once this is set the properties can only be changed from the Project Explorer Window.
Public propertyShowControlPoints
Whether the control points for this visual should be rendered.
Public propertySimpleProperties
Enter a non-empty name for each property that should be shown in the Simple Properties view.
Public propertySurfaceArea
Surface area of Visual.
Public propertySurfaceAreaDeep
Surface area of Visual and all its children.
Public propertyTags
List of names that can be used to provide multiple categories of components in a catalog. The catalog can show only components with tag "Pallets", for example.
Public propertyToolTipExpr
The format string for the tooltip that appears for an object.
Public propertyTopParent
Get the top level visual, the one which has no parent.
Public propertyTransferState
The current state of transfers in or out of this visual using the Transfer Protocol. This is normally set for transfer enabled equipment (not loads).
Public propertyTransferStateEnabled
Whether this visual supports the Transfer Protocol. This is normally set for transfer enabled equipment (not loads).
Public propertyType
A type string for the Visual.
Public propertyUserData
A string that can be used to store any custom data about the visual. This is passed to the WebGL and VR renderers to be used in remote applications.
Public propertyUserVars
A dictionary of user key value pairs that can be used to store any custom data about the visual.
Public propertyVelocity
The current linear velocity of the Visual in meters/second.
Public propertyVertexCount
Number of vertices in Mesh for Visual.
Public propertyVertexCountDeep
Number of vertices in Mesh for Visual and all its children.
Public propertyVisualAndAncestors
Return all ancestor visuals above this point in the Visual hierarchy, including the Visual itself.
Public propertyVisualAndDescendants
Return all visuals below this point in the Visual hierarchy including the Visual itself.
Public propertyVolume
Volume of Visual.
Public propertyVolumeDeep
Volume of Visual and all its children.
Public propertyWorldBoundingBox
The world axis aligned bounding box of this Visual including the bounding boxes of all the child visuals and their children.
Public propertyWorldBoundingBoxExcludingChildren
The world axis aligned bounding box of this Visual only (excluding any children).
Public propertyWorldBoundingSphere
Get the bounding sphere of this visual, including its children, in world space relative to the Scene.
Public propertyWorldBoundingSphereExcludingChildren
Get the bounding sphere of this visual, excluding its children, in world space relative to the Scene.
Public propertyWorldLocation
The visual's world X, Y, and Z coordinates relative to the Scene.
Public propertyWorldLocationX
The visual's world X coordinate relative to the Scene.
Public propertyWorldLocationY
The visual's world Y coordinate relative to the Scene.
Public propertyWorldLocationZ
The visual's world Z coordinate relative to the Scene.
Public propertyWorldMatrix
The Location and Rotation of this Visual in Matrix form.
Public propertyWorldRotationDegrees
The world rotation of the Visual (in degrees) relative to the Scene.
Public propertyWorldRotationMatrix
The rotation of this Visual relative to the Scene in Matrix form.
Public propertyWorldRotationRadians
The world rotation of the Visual (in radians) relative to the Scene.
Public propertyWorldRotationXDegrees
The world X rotation of the Visual (in degrees) relative to the Scene.
Public propertyWorldRotationXRadians
The world X rotation of the Visual (in radians) relative to the Scene.
Public propertyWorldRotationYDegrees
The world Y rotation of the Visual (in degrees) relative to the Scene.
Public propertyWorldRotationYRadians
The world Y rotation of the Visual (in radians) relative to the Scene.
Public propertyWorldRotationZDegrees
The world Z rotation of the Visual (in degrees) relative to the Scene.
Public propertyWorldRotationZRadians
The world Z rotation of the Visual (in radians) relative to the Scene.
Public propertyWorldXAxis
The world X-Axis for the visual
Public propertyWorldYAxis
The world Y-Axis for the visual
Public propertyWorldZAxis
The world Z-Axis for the visual
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See Also