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PhysicsRigidBodyMass Property

The mass.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public float Mass { get; set; }

Property Value

Type: Single
Remarks
Mass ratios of colliding and interacting rigid bodies should be kept as low as possible, since large mass ratios can cause iterative dynamics-phase solvers to fail to converge. It is generally recommended to keep mass ratios below 1:10. For kinematic bodies the mass has no meaning, since kinematic bodies are unaffected by any any other bodies. Kinematic bodies may report a zero mass and setting the mass to anything other than zero may cause the kinematic body to become dynamic.
See Also