PhysicsRigidBodyMass Property |
The mass.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic float Mass { get; set; }Property Value
Type:
Single
Remarks
Mass ratios of colliding and interacting rigid bodies should be kept as low as possible,
since large mass ratios can cause iterative dynamics-phase solvers to fail to converge.
It is generally recommended to keep mass ratios below 1:10.
For kinematic bodies the mass has no meaning, since kinematic bodies are unaffected by
any any other bodies. Kinematic bodies may report a zero mass and setting the mass to
anything other than zero may cause the kinematic body to become dynamic.
See Also