PhysicsEngineCreateHingeJoint Method (PhysicsRigidBody, Matrix) |
Creates a hinge (revolute) joint in the physics world that constrains the specified
rigid body to maintain a fixed distance from the origin of the speicied transform but is
allowed to pivot about the z-axis of the specified transform.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic PhysicsHingeJoint CreateHingeJoint(
PhysicsRigidBody rigidBody,
Matrix transform
)
Parameters
- rigidBody
- Type: Demo3D.VisualsPhysicsRigidBody
The rigid body to constrain. - transform
- Type: Microsoft.DirectXMatrix
The transform for the hinge in world-space, where the local z-axis is the axis of rotation.
Return Value
Type:
PhysicsHingeJointThe created hinge joint.
See Also