IMeshPainterPaintCircleFromWorldRay Method (Ray, MultiRayMeshPainterCircleDesc, FuncColor, Color) |
Paint a circle using a series of rays. This will result in more accurate painting but will perform slower.
Namespace:
Demo3D.Visuals.MeshPainter
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxvoid PaintCircleFromWorldRay(
Ray worldRay,
MultiRayMeshPainterCircleDesc desc,
Func<Color, Color> onPaintAction
)
Parameters
- worldRay
- Type: Demo3D.VisualsRay
The ray at the center of the circle. - desc
- Type: MultiRayMeshPainterCircleDesc
The description of the multiray. - onPaintAction
- Type: SystemFuncColor, Color
The action to execute when painting occurs. The return value of the action will be the color to paint
See Also