MeshObjectFadeToTransparency Method |
Change the transparency over a given time period. Note that this may have no effect if the visual has a texture in its material.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic void FadeToTransparency(
double transparency,
double seconds
)
Parameters
- transparency
- Type: SystemDouble
Transparency to transition to. A value of 0.0 is fully transparent (see-through), and 1.0 is opaque. - seconds
- Type: SystemDouble
How long the transition should take
Examples[Auto] void OnBlocked(PhotoEye sender, MeshObject load)
{
load.FadeToTransparency( 0.1, 2 );
}
See Also