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SignalFork Method

Forks a signal in two, returning a duplicate of the current signal.

Namespace:  Demo3D.IO
Assembly:  Demo3D.IO (in Demo3D.IO.dll) Version: 15.0.2.11458
Syntax
C#
public Signal? Fork()

Return Value

Type: Signal
A duplicate of the current signal.
Remarks

The signal must be Disposed when it reaches the end of the data pathway.

You must fork a signal if the signal is to be stored (for later use), passed across a thread/synchronization context boundary, or passed to more than one recipient (though consider using Split instead).

See Also