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DispatcherScheduleAction Method (Fixed, FuncITask, Object)

Schedule a coroutine to be invoked in the future.

Namespace:  Demo3D.EventQueue
Assembly:  Demo3D.EventQueue (in Demo3D.EventQueue.dll) Version: 15.0.2.11458
Syntax
C#
public ITask ScheduleAction(
	Fixed secondsFromNow,
	Func<ITask> continuation,
	Object description
)

Parameters

secondsFromNow
Type: Demo3D.EventQueueFixed

[Missing <param name="secondsFromNow"/> documentation for "M:Demo3D.EventQueue.Dispatcher.ScheduleAction(Demo3D.EventQueue.Fixed,System.Func{Demo3D.EventQueue.ITask},System.Object)"]

continuation
Type: SystemFuncITask

[Missing <param name="continuation"/> documentation for "M:Demo3D.EventQueue.Dispatcher.ScheduleAction(Demo3D.EventQueue.Fixed,System.Func{Demo3D.EventQueue.ITask},System.Object)"]

description
Type: SystemObject

[Missing <param name="description"/> documentation for "M:Demo3D.EventQueue.Dispatcher.ScheduleAction(Demo3D.EventQueue.Fixed,System.Func{Demo3D.EventQueue.ITask},System.Object)"]

Return Value

Type: ITask
The task representing the running coroutine, which can be canceled.
See Also