UtilPointBetween Method (Vector3, Vector3, Vector3, Double) |
P is expected to be on the projection of [U1,U2] but this function will return whether
it is between U1 and U2 (using the supplied epsilon as the tolerance for comparisons).
Namespace:
Demo3D.Common
Assembly:
Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntax
RemarksIf U1 is equal to U2, then this will always return true.
See Also