Demo3D 2022 API Documentation
Demo3D 2022 API Documentation
Demo3D Namespaces
Demo3D.Common Namespaces
Demo3D.Common
Util Class
Util Methods
EQ Method
EQ Method (Double, Double)
EQ Method (Matrix, Matrix)
EQ Method (Plane, Plane)
EQ Method (Quaternion, Quaternion)
EQ Method (Vector2, Vector2)
EQ Method (Vector3, Vector3)
EQ Method (Vector4, Vector4)
EQ Method (Double, Double, Double)
EQ Method (Matrix, Matrix, Double)
EQ Method (Matrix, Matrix, Single)
EQ Method (Plane, Plane, Double)
EQ Method (Plane, Plane, Single)
EQ Method (Quaternion, Quaternion, Double)
EQ Method (Quaternion, Quaternion, Single)
EQ Method (Vector2, Vector2, Double)
EQ Method (Vector2, Vector2, Single)
EQ Method (Vector3, Vector3, Double)
EQ Method (Vector3, Vector3, Single)
EQ Method (Vector4, Vector4, Double)
EQ Method (Vector4, Vector4, Single)
Util
EQ Method (Quaternion, Quaternion, Single)
Test if
a
is equal to
b
(within
e
tolerance)
Namespace:
Demo3D.Common
Assembly:
Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntax
C#
Copy
public
static
bool
EQ
(
Quaternion
a
,
Quaternion
b
,
float
e
)
Parameters
a
Type:
Microsoft.DirectX
Quaternion
First value
b
Type:
Microsoft.DirectX
Quaternion
Second value
e
Type:
System
Single
Epsilon for test
Return Value
Type:
Boolean
Logical result of comparing
a
and
b
Remarks
See
EQ(Double, Double, Double)
See Also
Reference
Util Class
EQ Overload
Demo3D.Common Namespace
© Emulate3D Ltd. All rights reserved.
Send comments on this topic to
support@demo3d.com