Use an enumerator to walk the scene tree as keeping a List<Visual>
or ArrayList has poor removal performance for large models
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 10.0.0.6737
Syntaxpublic IEnumerable<Visual> Visuals { get; }Property Value
Type:
IEnumerableVisual
See Also