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TcpServerOpen Method (Int32, NotifyDataChangedEventHandler)

Opens a TCP server. Creates a server and starts accepting connections, calling 'dataChangedHandler' with data from each connection as it arrives. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.

Namespace:  Demo3D.Net.Protocols
Assembly:  Demo3D.IO (in Demo3D.IO.dll) Version: 10.0.0.0 (10.0.0.0)
Syntax
C#
public static ServerSocket Open(
	int port,
	NotifyDataChangedEventHandler dataChangedHandler
)

Parameters

port
Type: SystemInt32
The port to open the server on.
dataChangedHandler
Type: Demo3D.NetNotifyDataChangedEventHandler
Delegate for servicing new data arriving on a client connection.

Return Value

Type: ServerSocket
The TCP protocol server socket.
Examples
C#
// Start a new server, calling DataReceived for every packet received.
public void StartServer(int port) {
    TcpServer.Open(port, DataReceived);
}

// Called when data is received.
void DataReceived(ProtocolSocket socket, object service, NotifyDataChangedEventArgs e) {
    var io   = (IPacketIOService)service;    // TcpServer uses IPacketIOService.
    var args = (PacketChangedEventArgs)e;    // IPacketIOService posts PacketChangedEventArgs when it raises a DataChanged event.

    // With the packet that was received.
    using (var packet = args.GetPacket()) {
        var message = packet.ReadString();   // Read the message and log it.
        Logger.Log("Message received: " + message);
    }

    // Send back a reply.
    using (var packet = io.Write()) {
        packet.WriteString("hello");         // The message is the string "hello".
        packet.Flush();                      // Send the message.
    }
}
See Also