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PhysicsRigidBodyLocalInertia Property

The inertia tensor in local space.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 11.0.0.7658
Syntax
C#
public Matrix LocalInertia { get; set; }

Property Value

Type: Matrix
Remarks
You can think of this as how the rigid body's mass in distributed around its center of mass. Note that the translation part of the matrix is ignored since the inertia tensor is assumed to be aligned with the origin of the rigid body's local frame. Generally, it is a bad idea to set this property. The inertia tensor is automatically calculated from the rigid body's geometry and this is usually what is wanted. However, occasionally it may be desirable to tweak this property so as to more accurately reflect the distribution of mass of a known object.
See Also